In collaboration with a Toledo local, Max, we will be bringing Dungeons & Drunkards to the lounge!
Max has offered to DM a special adventure - great for those that want to drop in without making a commitment, those wanting to try out DnD for the first time or those that just like to get a little side adventure in.
Max will pre-roll all characters and pre-create the campaign and world. All you need to bring is yourself!
Here is what Max has to say:
“Come on in, adventurer! Pull up a stool, tell me your woes, and share a drink with us! Enjoy a night of success and misfortune (with a bit of ale to boot).
Drunkards and dragons is a simple way to enjoy some casual D&D with your fellow adventurers, themes will include gladiator combat, murder mysteries, and “Oops! All ___.” each will challenge you and your tolerances for spirits. Relax, roll the dice, and have a drink at Flip the Table.
Major Rules
3 drink limit
Nothing higher than 5% ABV
& Be Nice! We're here to relax!
A player takes a drink whenever:
They roll a critical miss
They are on the receiving end of a critical hit
Their character orders a drink
They equip a magical item
They fail an ability check
They accidentally damage another player
They finish crafting a magic item
They egregiously meta-game
The DM takes a drink whenever:
An NPC or monster rolls a critical miss
A hostile or non-hostile NPC is killed in combat
The party deviates from the material planned for the session
The party completes a battle without taking a point of damage
The GM says, “You can certainly try,” or
The table takes a drink whenever:
Somebody uses an inspiration token
A player is knocked unconscious
Whenever a battle is completed
Whenever they acquire a magical item
A Wild Magic Surge is rolled
The DM says, “Roll initiative.”
YOU DO NOT NEED TO PLAY THIS TO ATTEND THE LOUNGE ON THIS NIGHT!